Carmack systematically trashes proceduralism
“Proceduralism is really just a truly crappy form of data compression”. He has some critical things to say about voxels too.
Here is a list (from Wikipedia) of games using Voxels:
“Infinite detail is basically proceduralism and you can do that with polygons, voxels, atoms, splats, whatever. I don’t think the notion of infinite detail is actually all that important. It is more important to be able to get the broad strokes of the artistic vision in there, and if you take uninspired content and look at it at the molecular level, it is still uninspired content.“